Mega Man Online Trailer
Woohoo, a Mega Man mmo game! Can’t wait to get my hands on this game when it’s released.
Woohoo, a Mega Man mmo game! Can’t wait to get my hands on this game when it’s released.
So yeah, one of our sites just got over 14.000+posts, yay
If you are into java programming, i’d say, check it out!
Thats right, we lost another alliance ratting carrier because he didnt dock up when neuts came into our system.. o_0 and what the hell, no fighters?
http://acmekb.infinitecovenant.com/?a=kill_detail&kll_id=26282
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Victim: | soyoufoundme | |
| Corp: | RennTech | ||
| Alliance: | Looney Toons. | ||
| Ship: | Thanatos (Carrier) | ||
| Location: | 1IX-C0 (0.0) | ||
| Date: | 2010-08-10 20:45:00 | ||
| Total ISK Loss: | 1,065,300,000 | ||
| Total Damage Taken: | 947,655 | ||
[20:10:37] Rodrick Harbl > gay pirates raise the skulls and crossed boners flag ![]()
[20:11:04] ArkieParkie > i wonder what a boner skull looks like
Do i hear someone losing 70 PLEX’s? Owned.
http://eve-kill.net/?a=kill_detail&kll_id=7309710
From ccp
Jita, The Forge – On 112.08.07, a Kestrel frigate carrying 74 Pilot’s License Extensions [PLEX] worth about 22 billion ISK, was blown up just outside of the Jita 4-4 station.
The frigate, piloted by Aystra of SpaceMonkey’s Alliance, was destroyed by slickdog and Viktor Vegas of The 0rphanage Alliance as part of a CONCORD sanctioned war between the two entities. It remains unclear why the frigate pilot took the risk to move such a valuable cargo during an active war.
According to wilbongbe of the SpaceMonkey’s Alliance, we might never know the reasons behind the attempted move, as the weight of the tremendous ISK loss pushed Aystra to immediately put an end to her capsuleering days.
The attacking pilots were unaware of the precious cargo and they immediately eliminated the wreck to deny any theft by scavenger pilots.
“I would probably be kicked out [of the alliance] if [PLEX] were to drop… I was the one that killed the wreck,” concluded slickdog.
| Fitted – High slot | Value | ||
|
Cynosural Field Generator I | 1 | 1.99 M |
| Fitted – Mid slot | Value | ||
|
Invulnerability Field I | 2 | 140.20 K |
|
Fixed Parallel Link-Capacitor I | 1 | 8.50 K |
| Fitted – Low slot | Value | ||
|
Expanded Cargohold I | 1 | 1.05 K |
|
Inertia Stabilizers II | 1 | 529.00 K |
| Fitted – Rig slot | Value | ||
|
Small Low Friction Nozzle Joints I | 3 | 671.69 K |
| Cargo Bay | Value | ||
|
30 Day Pilot’s License Extension (PLEX) | 74 | 22,422.00 M |
| Damage taken: | 251 | ||
|
Total Module Loss:
|
22,422,811,890.00 | ||
|
Total Module Drop:
|
2,530,568.00 | ||
|
Ship Loss:
|
202,110.00 | ||
|
Total Loss:
|
22,425,544,568.00 | ||
He’s gonna emo rage for a little while.. http://fusion.eve-kill.net/?a=kill_detail&kll_id=7309605
EveFleet is an application to handle the creation and composition of the fleets. More info about EveFleet wll be posted later but in short, it’s an application to manage fleets in Eve Online.
Website: http://evefleet.com/
[update]
So in short, anything you can do in Eve Online (fleet wise) can be done with EveFleet.com and more , you can create multiple fleets, specify the shiptypes you want in your fleet, make your fleet public so that people can join it or hide it and make it an ‘invite only fleet’.
The application is entirely webbased, as for security reasons you will need to register and provide a valid apikey because we application is configured to only allow members within the alliance (Loony Toons) to use EveFleet. This way I hope to get feedback about it so that i can improve the application in the next release.
Eva Mendes’ Sex Tape that you guys have all been waiting for!
So today someone from my alliance (Loony toons) contacted me and asked if I could write an application for him to store information about blueprints and who owns it etc. Although the exact requirements were pretty vaque at best, I managed to wrap something up that should be what he was asking for and added some other stuff while i was at it and reused some of my code that i wrote on other eve related projects (EveRoamer anyone?!).
So what works and what not? Well, everything you see on the image below works in the current build, i’ve already written the database design to store and retrieve the infomation about blueprints/owner etc but i couldn’t be bothered anymore today to write the data handling part so that will be the first thing what i’ll do.
So you might have already guessed what doesn’t work.. adding the “submit” and “search” functionally doesn’t work yet but will be done later when I have the time for it
)
If you have any suggetions/comments or features that you would like to see in BPManager, leave a comment below
[Update] WIP screenshots